AI Insights · Timothy · July 2021
Top 5 Ultracasual Games on Android in Latin America Q2 2021
Discover the performance trends of the top 5 ultracasual games on the Android platform in Latin America during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the ultracasual gaming category on the Android platform in Latin America saw significant activity. Here’s a closer look at the performance trends of the top 5 games, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Hapy Games experienced a remarkable increase in weekly revenue, starting from $68 in late April and peaking at approximately $1.4K by late June. Weekly downloads showed a notable upward trend, reaching 22.7K in the week of June 21, while weekly active users climbed from 230 in April to over 21.8K by late June.
Goo: ASMR Slime Simulator by EXOMIND had a steady performance in weekly revenue, fluctuating around $200 to $521. Weekly downloads peaked at 65.6K in the second week of May but saw a significant drop to 6.3K by the end of June. Weekly active users started strong at 141.4K in late March but gradually declined to 75K by the end of the quarter.
Antistress - relaxation toys by JindoBlu maintained consistent weekly revenue, averaging around $130 to $160. Weekly downloads peaked impressively at 400.8K in late May and remained above 200K throughout the quarter. Weekly active users showed a strong presence, reaching over 2.1M by mid-June before slightly declining to 1.9M by the quarter's end.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES saw incremental weekly revenue, peaking at $109 in mid-June. Weekly downloads were robust, with a peak of 786K in mid-April, though they tapered off to around 208K by the end of June. Weekly active users peaked at 1.3M in late March but gradually decreased to 427K by the end of the quarter.
Fancy Slime by Kiki Fun Games had a revenue peak of $885 in late March before dropping to $189 in early April. Weekly downloads started at 3.4K in late March and decreased to 851 by early April. Weekly active users showed a slight decline from 182.4K in late March to 123.9K by the end of June.
This data from Sensor Tower highlights the dynamic nature of the ultracasual gaming market on the Android platform in Latin America for Q2 2021. For more detailed insights, visit Sensor Tower.